Sources
CR
Type
Size
Alignment
Movement

Oinoloth

Medium Fiend (yugoloth), Neutral Evil

Armor Class 17 (natural armor)
Hit Points 119 (14d8 + 56)
Speed 40 ft.
STR
19
+4
DEX
17
+3
CON
18
+4
INT
17
+3
WIS
16
+3
CHA
19
+4
Saving Throws CON +8, WIS +7
Skills Deception +8, Intimidation +8, Perception +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, slashing, from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities Poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 17
Languages Abyssal, Infernal, telepathy 60 ft.
Challenge 12 (8,400 XP)

Traits

Magic Resistance. The oinoloth has advantage on saving throws against spells and other magical effects.

Spellcasting

Spellcasting. The oinoloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

At will: darkness, detect magic, dispel magic, hold monster, invisibility (self only)

1/day each: feeblemind, globe of invulnerability

Actions

Multiattack. The oinoloth makes two Claw attacks, and it uses Spellcasting or Teleport.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:14 (3d6 + 4) slashing damage plus 22 (4d10) necrotic damage.

Corrupted Healing (Recharge). The oinoloth touches one willing creature within 5 feet of it. The target regains all its hit points. In addition, the oinoloth can end one disease on the target or remove one of the following conditions from it: blinded, deafened, paralyzed, or poisoned. The target then gains 1 level of exhaustion, and its hit point maximum is reduced by 7 (2d6). This reduction can be removed only by a wish spell or by casting greater restoration on the target three times within the same hour. The target dies if its hit point maximum is reduced to 0.

Teleport. The oinoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Bonus Actions

Bringer of Plagues (Recharge 5–6). The oinoloth blights the area in a 30-foot-radius sphere centered on itself. The blight lasts for 24 hours. While the area is blighted, all normal plants there wither and die.

Furthermore, when a creature moves into the blighted area or starts its turn there, that creature must make a DC 16 Constitution saving throw. On a failed save, the creature takes 14 (4d6) poison damage and is poisoned. On a successful save, the creature is immune to the oinoloth's Bringer of Plagues for the next 24 hours.

The poisoned creature can't regain hit points. After every 24 hours that elapse, the poisoned creature can repeat the saving throw. On a failed save, the creature's hit point maximum is reduced by 5 (1d10). This reduction lasts until the poison ends, and the target dies if its hit point maximum is reduced to 0. The poison ends after the creature successfully saves against it three times.

Lore

Grim specters of death, oinoloths bring pestilence wherever they go. When armies recognize their awful forms, their mere appearance causes soldiers to break ranks and flee, lest they succumb to one of the awful plagues that oinoloths let loose.