Sources
CR
Type
Size
Alignment
Movement

Grandlejaw

Huge Monstrosity, Unaligned

Armor Class 15 (natural armor)
Hit Points 172 (15d12 + 75)
Speed 30 ft., swim 30 ft.
STR
20
+5
DEX
12
+1
CON
20
+5
INT
2
-4
WIS
10
+0
CHA
7
-2
Skills Perception +6
Senses darkvision 60 ft., passive Perception 16
Languages
Challenge 8 (3,900 XP)

Traits

Hold Breath. Grandlejaw can hold its breath for 1 hour.

Multiple Heads. Grandlejaw has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Whenever Grandlejaw takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.

At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. Grandlejaw regains 10 hit points for each head regrown in this way.

Reactive Heads. For each head Grandlejaw has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Wakeful. While Grandlejaw sleeps, at least one of its heads is awake.

Actions

Multiattack. Grandlejaw makes as many bite attacks as it has heads.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:10 (1d10 + 5) piercing damage.