Sources
CR
Type
Size
Alignment
Movement

Goblin Psi Brawler

Small Aberration (goblinoid), Any alignment

Armor Class 15 (studded leather armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.
STR
9
-1
DEX
17
+3
CON
12
+1
INT
16
+3
WIS
15
+2
CHA
10
+0
Saving Throws INT +5, WIS +4
Skills Stealth +7
Damage Resistances psychic
Senses darkvision 60 ft., passive Perception 12
Languages Common, Goblin, telepathy 30 ft.
Challenge 2 (450 XP)

Traits

Mental Burst. When the goblin dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 13 Intelligence saving throw or take 5 (2d4) psychic damage.

Mental Fortitude. The goblin has advantage on saving throws against effects that would make it have the charmed or frightened condition.

Actions

Multiattack. The goblin makes two Unarmed Strike attacks.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:5 (1d4 + 3) bludgeoning damage plus 3 (1d6) psychic damage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Telekinetic Shove. The goblin targets one creature it can see within 30 feet of itself with a thrust of telekinetic force. The target must succeed on a DC 13 Strength saving throw or have the prone condition.

Lore

The specifics of how a psionic goblin comes to exist vary. Some are born, changed by energy leaking from the Far Realm. Others transform themselves with their psionic power or enter into agreements with other Aberrations, which help them transform in return for their service as shock troops. Regardless, the result is the same: a goblin with unnatural and barely contained psychic power.