Sources
CR
Type
Size
Alignment
Movement

Giant Squid

Huge Beast, Unaligned

Armor Class 12
Hit Points 120 (16d12 + 16)
Speed 5 ft., swim 80 ft.
STR
23
+6
DEX
14
+2
CON
12
+1
INT
5
-3
WIS
11
+0
CHA
4
-3
Saving Throws STR +9, DEX +5
Skills Perception +6
Senses Darkvision 120 ft., passive Perception 16
Languages —
Challenge 6 (2,300 XP)

Traits

Water Breathing. The squid can breathe only underwater.

Actions

Multiattack. The squid makes one Bite attack and one Tentacle attack.

Bite. Melee Attack Roll: +9, reach 5 ft. Hit:28 (4d10 + 6) Piercing damage.

Tentacle. Melee Attack Roll: +9, reach 15 ft. Hit:19 (3d8 + 6) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 16) from one of two tentacles, and the squid can pull the target up to 10 feet straight toward itself.

Reactions

Ink Cloud (1/Day). Trigger: The squid takes damage while underwater. Response: The squid releases ink that fills a 15-foot Cube centered on itself, and the squid moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Lore

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.