Sources
CR
Type
Size
Alignment
Movement

Emrakul

Gargantuan Monstrosity (titan), Unaligned

Armor Class 25 (natural armor)
Hit Points 676 (33d20 + 330)
Speed 40 ft.
STR
30
+10
DEX
11
+0
CON
30
+10
INT
3
-4
WIS
11
+0
CHA
11
+0
Saving Throws INT +5, WIS +9, CHA +9
Damage Immunities fire, poison; bludgeoning, piercing, slashing, from nonmagical attacks; psychic
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses blindsight 120 ft., passive Perception 10
Languages
Challenge 30 (155,000 XP)

Traits

Legendary Resistance (3/Day). If Emrakul fails a saving throw, it can choose to succeed instead.

Magic Resistance. Emrakul has advantage on saving throws against spells and other magical effects.

Reflective Carapace. Any time Emrakul is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.

Siege Monster. Emrakul deals double damage to objects and structures.

Actions

Multiattack. Emrakul can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.

Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit:36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and Emrakul can't bite another target.

Claw. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit:28 (4d8 + 10) slashing damage.

Horns. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit:32 (4d10 + 10) piercing damage.

Tail. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit:24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Frightful Presence. Each creature of Emrakul's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours.

Swallow. Emrakul makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has Cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque's turns.

If Emrakul takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.

Legendary Actions

Attack. Emrakul makes one claw attack or tail attack.

Move. Emrakul moves up to half its speed.

Chomp (Costs 2 Actions). Emrakul makes one bite attack or uses its Swallow.