Sources
CR
Type
Size
Alignment
Movement

Drow Acolyte

Medium Humanoid (elf), Neutral Evil

Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
14
+2
CHA
11
+0
Skills Medicine +4, Religion +2
Senses passive Perception 12
Languages any one language (usually Common), Elvish, Undercommon
Challenge 1/4 (50 XP)

Traits

Fey Ancestry. <$title_short_name$> has advantage on saving throws against being charmed, and magic can't put <$short_name$> to sleep.

Sunlight Sensitivity. While in sunlight, <$short_name$> has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (3 slots): bless, cure wounds, sanctuary

Innate Spellcasting. <$title_short_name$>'s innate spellcasting ability is Charisma (spell save DC <$spell_dc__cha$>). <$title_short_name$> can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:2 (1d4) bludgeoning damage.