Sources
CR
Type
Size
Alignment
Movement

Drow Acolyte

Medium Humanoid (elf), Neutral Evil

Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
14
+2
CHA
11
+0
Skills Medicine +4, Religion +2
Senses passive Perception 12
Languages any one language (usually Common), Elvish, Undercommon
Challenge 1/4 (50 XP)

Traits

Fey Ancestry. The drow acolyte has advantage on saving throws against being charmed, and magic can't put the drow acolyte to sleep.

Sunlight Sensitivity. While in sunlight, the drow acolyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (3 slots): bless, cure wounds, sanctuary

Innate Spellcasting. The drow acolyte's innate spellcasting ability is Charisma (spell save DC 10). The drow acolyte can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:2 (1d4) bludgeoning damage.