Sources
CR
Type
Size
Alignment
Movement

Dardew

Medium Fiend, Chaotic Neutral

Armor Class 19
Hit Points 105 (14d8 + 42)
Speed 30 ft., fly 60 ft.
STR
18
+4
DEX
18
+4
CON
16
+3
INT
14
+2
WIS
12
+1
CHA
16
+3
Saving Throws INT +5, CHA +6
Skills Deception +6, Perception +4, Performance +9
Damage Resistances cold, fire, lightning, poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., passive Perception 14
Languages Abyssal, Common, Infernal
Challenge 5 (1,800 XP)

Actions

Multiattack. Dardew makes two attacks, using Fiery Claw or Power Chord in any combination.

Fiery Claw. Melee Attack Roll: +7, reach 5 ft. Hit:8 (1d8 + 4) Slashing damage plus 7 (2d6) Fire damage.

Power Chord. Constitution Saving Throw: DC 14, one creature Dardew can see within 120 ft. Failure: 13 (3d6 + 3) Thunder damage.

Bonus Actions

Silver Tongue. Charisma Saving Throw: DC 14, one creature Dardew can see within 60 feet. Failure: The creature has the Charmed condition until the start of Dardew's next turn.

Lore

Dardew the Banished is a devilishly charming showman with fiery ambition. He knows how to delight an audience, even if it means making a few infernal pacts on the sly for a truly juicy spectacle.