Sources
CR
Type
Size
Alignment
Movement

Clockwork Iron Cobra

Medium Construct, Unaligned

Armor Class 13
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
12
+1
DEX
16
+3
CON
14
+2
INT
3
-4
WIS
10
+0
CHA
1
-5
Skills Stealth +7
Damage Immunities poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands one language of its creator but can't speak
Challenge 4 (1,100 XP)

Traits

Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature. The clockwork doesn't require air, food, drink, or sleep.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer one random effect (roll a d6):

  • 1–2: Confusion
  • 3–4: Paralysis
  • 5–6: Poison

Lore

Gnomes' tinkering with magic and mechanical devices has produced many failed Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations.