Magic Resistance. The blazebear has advantage on saving throws against spells and other magical effects.
Mist Sight. The blazebear can see normally through heavily obscured areas created by mist or fog, including areas created by spells such as Fog Cloud.
Multiattack. The blazebear makes two Bite attacks. It can replace one attack with Stunning Gaze if available.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit:20 (2d12 + 7) piercing damage plus 11 (2d10) force damage.
Stunning Gaze (Recharge 5–6). The blazebear targets two creatures it can see within 120 feet of itself. Each target must succeed on a DC 15 Wisdom saving throw or have the stunned condition until the start of the blazebear's next turn.
Antimagic Swipe. Melee Weapon Attack: +11 to hit, reach 10 ft., one creature casting a spell of 3rd level or lower. Hit:22 (4d10) force damage, and the target must succeed on a DC 15 Intelligence saving throw or the spell fails and has no effect.
Even the animals in the Mournland are warped by magic. You should see the bears—terrifying!