Optional FeaturesEldritch invocations, maneuvers, metamagic and fighting styles
LanguagesFrom Common to Abyssal, with their scripts
DeitiesGods by pantheon, with alignment, cleric domains and symbol
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Optional Features
Armor of Magical Strength
Type
Artificer Infusion
Prerequisite
A suit of armor (requires attunement)
Source
TCE
This armor has 6 charges. The wearer can expend the armor's charges in the following ways:
When the wearer makes a Strength check or a Strength saving throw, it can expend 1 charge to add a bonus to the roll equal to its Intelligence modifier.
If the creature would be knocked prone, it can use its reaction to expend 1 charge to avoid being knocked prone.
The armor regains 1d6 expended charges daily at dawn.