You gain the following benefits.
Your Speed increases by 5 feet.
When you make a Strength (Athletics) or Dexterity (Acrobatics) check, you can roll 1d4 and add the number rolled to the ability check.
You always have the Misty Step spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using any spell slots you have. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat).
If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Passage Spells table are added to that feature's spell list.
| Spell Level | Spells |
|---|---|
| 1 | Expeditious Retreat, Jump |
| 2 | Find Steed, Pass without Trace |
| 3 | Blink, Phantom Steed |
| 4 | Dimension Door, Freedom of Movement |
| 5 | Teleportation Circle |