Deathdance
- Type
- Adventuring Gear
- Cost
- 200 gp
- Source
- FRAiF
A creature subjected to Deathdance must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 minute. Humanoids automatically succeed on this save. The creature also has the Incapacitated condition while Poisoned in this way, as it thrashes uncontrollably.