Sources
CR
Type
Size
Alignment
Movement

Trobriand

Large Construct, Unaligned

Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR
24
+7
DEX
9
-1
CON
20
+5
INT
20
+5
WIS
11
+0
CHA
1
-5
Damage Immunities fire, poison, psychic; bludgeoning, piercing, slashing, from nonmagical attacks that aren't adamantine
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 22 (41,000 XP)

Traits

Fire Absorption. Whenever Trobriand is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. Trobriand is immune to any spell or effect that would alter its form.

Magic Resistance. Trobriand has advantage on saving throws against spells and other magical effects.

Magic Weapons. Trobriand's weapon attacks are magical.

Spellcasting

Spellcasting. Trobriand is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): fire bolt, mage hand, prestidigitation

1st level (4 slots): detect magic, magic missile, shield

2nd level (3 slots): blur, detect thoughts, misty step, shatter

3rd level (3 slots): counterspell, dispel magic, fireball, haste

4th level (3 slots): blight, greater invisibility

5th level (3 slots): animate objects, Bigby's hand, scrying

6th level (1 slot): chain lightning, globe of invulnerability

7th level (1 slot): finger of death, forcecage

8th level (1 slot): incendiary cloud, power word stun

9th level (1 slot): power word kill

Actions

Multiattack. Trobriand makes two melee attacks.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit:20 (3d8 + 7) bludgeoning damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit:23 (3d10 + 7) slashing damage.

Poison Breath (Recharge 5–6). Trobriand exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.