Sources
CR
Type
Size
Alignment
Movement

The Mad Mage of Mount Baratok

Medium Humanoid (human), Chaotic Neutral

Armor Class 12, 15 with mage armor
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
10
+0
DEX
14
+2
CON
12
+1
INT
20
+5
WIS
15
+2
CHA
16
+3
Saving Throws INT +9, WIS +6
Skills Arcana +13, History +13
Damage Resistances damage from spells; nonmagical bludgeoning, piercing, slashing, (from stoneskin)
Senses passive Perception 12
Languages any six languages
Challenge 12 (8,400 XP)

Traits

Magic Resistance. The Mad Mage has advantage on saving throws against spells and other magical effects.

Spellcasting

Spellcasting. The mad mage is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): mirror image, misty step, web

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): Mordenkainen's faithful hound, polymorph, stoneskin

5th level (3 slots): Bigby's hand, cone of cold, scrying

6th level (1 slot): true seeing

7th level (1 slot): Mordenkainen's magnificent mansion

8th level (1 slot): mind blank

9th level (1 slot): time stop

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:4 (1d4 + 2) piercing damage.