Sources
CR
Type
Size
Alignment
Movement

Sarusanda Allester

Medium Humanoid (human), Lawful Neutral

Armor Class 11
Hit Points 77 (14d8 + 14)
Speed 30 ft.
STR
10
+0
DEX
12
+1
CON
12
+1
INT
19
+4
WIS
16
+3
CHA
15
+2
Saving Throws INT +7, WIS +6, CHA +5
Skills Arcana +10, History +7, Nature +7, Religion +10
Condition Immunities Charmed, Frightened
Senses truesight 30 ft., passive Perception 13
Languages Celestial, Common, Draconic, Elvish, any four languages, telepathy 120 ft.
Challenge 8 (3,900 XP)

Spellcasting

Innate Spellcasting (Psionics). Sarusanda casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (spell save DC 15):

At will: detect magic, dispel magic, levitate, mage armor, mage hand, sending

1/day each: Otiluke's resilient sphere, telekinesis

Actions

Multiattack. Sarusanda attacks twice.

Force Bolt. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit:22 (4d8 + 4) force damage, and if the target is a Large or smaller creature, Sarusanda can push it up to 10 feet away.

Silver Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands, plus 18 (4d8) force damage.

Implode (Recharge 4–6). Each creature in a 20-foot-radius sphere centered on a point Sarusanda can see within 120 feet of it must succeed on a DC 15 Constitution saving throw or take 31 (6d8 + 4) force damage and be knocked prone and moved to the unoccupied space closest to the sphere's center. Large and smaller objects that aren't being worn or carried in the sphere automatically take the damage and are similarly moved.

Reactions

Telekinetic Deflection. In response to being hit by an attack roll, Sarusanda increases its AC by 4 against the attack. If this causes the attack to miss, the attacker is hit by the attack instead.