Sources
CR
Type
Size
Alignment
Movement

Quaggoth Thonot

Medium Humanoid (quaggoth), Chaotic Neutral

Armor Class 13 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft., climb 30 ft.
STR
17
+3
DEX
12
+1
CON
16
+3
INT
6
-2
WIS
12
+1
CHA
7
-2
Skills Athletics +5
Damage Immunities poison
Condition Immunities Poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Undercommon
Challenge 3 (700 XP)

Traits

Wounded Fury. While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

Spellcasting

Innate Spellcasting (Psionics). The quaggoth's innate spellcasting ability is Wisdom (spell save DC 11). The quaggoth can innately cast the following spells, requiring no components:

At will: feather fall, mage hand (the hand is invisible)

1/day each: cure wounds, enlarge/reduce, heat metal, mirror image

Actions

Multiattack. The quaggoth makes two claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) slashing damage.

Lore

Savage and territorial, quaggoths climb the chasms of the Underdark. They maul their foes in a frenzy, becoming even more murderous in the face of death.