Sources
CR
Type
Size
Alignment
Movement

Markos Delphi

Medium Humanoid (human, warlock), Chaotic Neutral

Armor Class 12
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
8
-1
DEX
15
+2
CON
12
+1
INT
17
+3
WIS
13
+1
CHA
16
+3
Saving Throws WIS +3, CHA +5
Skills Arcana +7, History +7, Perception +3
Damage Immunities psychic
Senses darkvision 60 ft., passive Perception 13
Languages Celestial, Common, Deep Speech
Challenge 3 (700 XP)

Spellcasting

Spellcasting. Markos casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

1/day each: arms of Hadar, charm person, mage armor

Actions

Multiattack. Markos makes two Ceremonial Blade attacks, two Psychic Orb attacks, or one of each.

Ceremonial Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage plus 3 (1d6) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Psychic Orb. Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit:10 (2d6 + 3) psychic damage.

Bonus Actions

Swap Space. Markos targets one Medium or Small creature he can see within 30 feet of himself. The target must succeed on a DC 13 Constitution saving throw or it teleports, along with any equipment it is wearing or carrying, exchanging positions with Markos.

Lore

Markos Delphi grew up with an insatiable curiosity. Eventually, he had his fill of worldly knowledge and began delving into the arcane, eager to understand the secrets of the planes of existence. Raised in a family of scholars and academics, Markos wished to make a breakthrough discovery that would propel himself and his family to new heights.