Sources
CR
Type
Size
Alignment
Movement

Leprechaun

Small Fey, Neutral

Armor Class 13
Hit Points 52 (8d6 + 24)
Speed 30 ft.
STR
6
-2
DEX
17
+3
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
18
+4
Saving Throws CON +5, WIS +4
Skills Perception +4, Sleight of Hand +7, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages Common, Sylvan
Challenge 4 (1,100 XP)

Traits

Industrious. The leprechaun is proficient with all artisan's tools and adds double its proficiency bonus to ability checks made with them.

Reluctant Refusal. When a creature offers the leprechaun the chance to partake in merriment or revelry such as a song, a dance, or a good meal, the leprechaun must succeed on a DC 15 Wisdom saving throw or have the charmed condition for 24 hours. While charmed in this way, the leprechaun partakes of the offering, treats the creature as a trusted friend, and seeks to defend it from harm. The charmed condition ends if the creature or any of its allies damage the leprechaun, force the leprechaun to make a saving throw, or steal from the leprechaun.

Spellcasting

Spellcasting. The leprechaun casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):

At will: Mending (as an action), Prestidigitation

1/day each: Fabricate (as an action), Mislead

2/day each: Invisibility, Phantasmal Force

Actions

Multiattack. The leprechaun makes two Cobbler's Hammer attacks and can use Spellcasting.

Cobbler's Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) bludgeoning damage plus 13 (3d8) force damage. If the target is a creature, its speed is halved until the start of the leprechaun's next turn.

Gift of Luck (1/Day). The leprechaun touches a creature and magically gifts the target a measure of luck. The creature gains the leprechaun's Astonishing Luck reaction. The creature can use the reaction three times, after which this gift goes away. The leprechaun can revoke this gift from a creature at any time (no action required). A creature can benefit from only one leprechaun's Gift of Luck at a time.

Bonus Actions

Cunning Trick. The leprechaun takes the Disengage or Hide action or makes a Dexterity (Sleight of Hand) check.

Reactions

Astonishing Luck. When the leprechaun fails an ability check, an attack roll, or a saving throw, it can roll a new d20 and choose which roll to use, potentially turning the failure into a success.

Lore

Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to fixing and making things. Industrious and proud, leprechauns channel this creative energy into their tools, using them to quickly mend damaged objects, craft new ones from raw materials, and mold ideas into vivid illusions.