Sources
CR
Type
Size
Alignment
Movement

Junior Drow Priestess of Lolth

Medium Humanoid (elf), Neutral Evil

Armor Class 13 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10
+0
DEX
10
+0
CON
12
+1
INT
13
+1
WIS
16
+3
CHA
13
+1
Skills Medicine +7, Persuasion +3, Religion +5
Senses passive Perception 13
Languages Elvish, Undercommon
Challenge 2 (450 XP)

Traits

Divine Eminence. As a bonus action, the priestess can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priestess expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Fey Ancestry. <$title_short_name$> has advantage on saving throws against being charmed, and magic can't put <$short_name$> to sleep.

Sunlight Sensitivity. While in sunlight, <$short_name$> has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Spellcasting. The priestess is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, guiding bolt, sanctuary

2nd level (3 slots): lesser restoration, spiritual weapon

3rd level (2 slots): dispel magic, spirit guardians

Innate Spellcasting. <$title_short_name$>'s innate spellcasting ability is Charisma (spell save DC <$spell_dc__cha$>). <$title_short_name$> can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:3 (1d6) bludgeoning damage.