Sources
CR
Type
Size
Alignment
Movement

Grick Alpha

Large Monstrosity, Neutral

Armor Class 18 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 30 ft., climb 30 ft.
STR
18
+4
DEX
16
+3
CON
15
+2
INT
4
-3
WIS
14
+2
CHA
9
-1
Damage Resistances bludgeoning, piercing, slashing, from nonmagical attacks
Senses darkvision 60 ft., passive Perception 12
Languages
Challenge 7 (2,900 XP)

Traits

Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The grick makes two attacks: one with its tail and one with its tentacles. If it hits with its tentacles, the grick can make one beak attack against the same target.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit:11 (2d6 + 4) bludgeoning damage.

Tentacles. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit:22 (4d8 + 4) slashing damage.

Beak. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit:13 (2d8 + 4) piercing damage.

Lore

The wormlike grick waits unseen, blending in with the rock of the caves and caverns it haunts. Only when prey comes near does it rear up, its four barbed tentacles unfurling to reveal its hungry, snapping beak.