Sources
CR
Type
Size
Alignment
Movement

Frost Druid

Medium Humanoid (human), Any alignment

Armor Class 13 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 40 ft., fly 60 ft., climb 30 ft., burrow 5 ft.
STR
12
+1
DEX
13
+1
CON
16
+3
INT
10
+0
WIS
16
+3
CHA
9
-1
Saving Throws INT +3, WIS +6
Skills Nature +3, Perception +6, Survival +6
Damage Resistances cold
Senses darkvision 60 ft. (beast form only), passive Perception 16
Languages Common, Druidic
Challenge 5 (1,800 XP)

Spellcasting

Spellcasting (Humanoid Form Only). The druid is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14; +6 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, guidance, resistance

1st level (4 slots): animal friendship, fog cloud, speak with animals

2nd level (3 slots): animal messenger, moonbeam, pass without trace

3rd level (3 slots): conjure animals, sleet storm, wind wall

4th level (3 slots): hallucinatory terrain, ice storm

5th level (1 slot): awaken

Actions

Multiattack. The druid makes two melee attacks.

Ice Sickle (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:3 (1d4 + 1) slashing damage plus 5 (2d4) cold damage.

Maul (Beast Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:3 (1d4 + 1) piercing damage.

Change Shape. The druid magically polymorphs into a beast form—fox, mountain goat, owl, or wolf—or back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid's choice). It reverts to its humanoid form when it dies. The druid's statistics are the same in each form, except where noted in this stat block.

Lore

Frost druids are solitary defenders of nature and the natural enemies of civilization in the North. They seek to preserve the arctic wilderness by destroying outsiders who cross their path. Each patrols its territory in the guise of an arctic fox, a mountain goat, a snowy owl, or a wolf, reverting to human form only when it attacks. Clever ambushers, they use hallucinatory terrain spells to create illusory snowdrifts under which they can hide, or to obscure pools covered by thin ice…