Sources
CR
Type
Size
Alignment
Movement

Faerie Dragon Youth

Tiny Dragon, Chaotic Good

Armor Class 13
Hit Points 21 (6d4 + 6)
Speed 10 ft., fly 60 ft.
STR
3
-4
DEX
16
+3
CON
12
+1
INT
12
+1
WIS
12
+1
CHA
14
+2
Skills Arcana +3, Perception +3, Stealth +5
Senses Darkvision 60 ft., passive Perception 13
Languages Draconic, Sylvan; telepathy 60 ft. (faerie dragons only)
Challenge 1 (200 XP)

Traits

Magic Resistance. The dragon has Advantage on saving throws against spells and other magical effects.

Spellcasting

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 12):

At will: Dancing Lights, Mage Hand, Minor Illusion

Superior Invisibility. The dragon casts Greater Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit:5 (1d4 + 3) Piercing damage plus 2 (1d4) Psychic damage.

Euphoria Breath (Recharge 5–6). Wisdom Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn and uses all its movement on its turn to move in a random direction.

Lore

Whimsical Draconic Tricksters