Magic Resistance. The dragon has Advantage on saving throws against spells and other magical effects.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 12):
At will: Dancing Lights, Mage Hand, Minor Illusion
Superior Invisibility. The dragon casts Greater Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit:5 (1d4 + 3) Piercing damage plus 2 (1d4) Psychic damage.
Euphoria Breath (Recharge 5–6). Wisdom Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn and uses all its movement on its turn to move in a random direction.
Whimsical Draconic Tricksters