Sources
CR
Type
Size
Alignment
Movement

Darz Helgar

Medium Humanoid (human), Neutral

Armor Class 12
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
15
+2
DEX
15
+2
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
11
+0
Skills Intimidation +2, Sleight of Hand +4, Stealth +4
Senses passive Perception 10
Languages Common
Challenge

Traits

Sneak Attack (1/Turn). Darz deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Darz that isn't incapacitated and Darz doesn't have disadvantage on the attack roll.

Roleplaying Information. In his youth, Darz was a member of the Xanathar Thieves' Guild in Waterdeep. After serving ten years in prison for his crimes, he cut all ties to the city and moved north to be a campground caretaker.

Ideal: "You can run from your past, but you can't hide from it."

Bond: "I've made a new life in Triboar. I'm not gonna run away this time. "

Flaw: "I have no regrets. I do whatever it takes to survive."

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit:4 (1d4 + 2) piercing damage. Darz carries twenty sling stones.

Lore

In his youth, Darz was a member of the Xanathar Thieves' Guild in Waterdeep. After serving ten years in prison for his crimes, he cut all ties to the city and moved north to be a campground caretaker.