Sources
CR
Type
Size
Alignment
Movement

Cornelius Watson

Medium Humanoid (human), Neutral Good

Armor Class 12, 15 with mage armor
Hit Points 154 (28d8 + 28)
Speed 30 ft.
STR
10
+0
DEX
14
+2
CON
12
+1
INT
20
+5
WIS
15
+2
CHA
16
+3
Saving Throws INT +9, WIS +6
Skills Arcana +13, History +13, Investigation +13, Perception +6
Damage Resistances damage from spells
Senses passive Perception 16
Languages Celestial, Common, Dwarvish, Gnomish, Halfling, Infernal
Challenge 12 (8,400 XP)

Traits

Magic Resistance. Doc Watson has advantage on saving throws against spells and other magical effects.

Portent (Recharge). When Doc Watson or a creature he can see makes an attack roll, a saving throw, or an ability check, Doc Watson can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check. This trait recharges after using the Spellcasting action.

Spellcasting

Spellcasting. Doc Watson casts one of the following spells using Intelligence as his spellcasting ability (spell save DC 17):

At will: detect magic, identify, mage armor, Rary's telepathic bond

1/day each: foresight, true seeing

2/day each: clairvoyance, locate object, scrying

Actions

Multiattack. Doc Watson makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit:32 (5d10 + 5) lightning damage.

Lore

Doc Watson (only his mother calls him Cornelius) is the consummate academic. He has an eclectic collection of interests and rarely stays focused on a single subject for longer than a few months. He calls himself a doctor, though strangely, medicine has never been one of his interests. Supposedly the term comes from his time with a man who claimed the highest accolade one could achieve in the study of a single subject was called a "doctorate". The one interest that Doc Watson has consistently…