Sources
CR
Type
Size
Alignment
Movement

Booyahg Booyahg Booyahg

Small Humanoid (goblinoid), Any alignment

Armor Class 12, 15 with goblin armor
Hit Points 40 (9d8)
Speed 30 ft.
STR
9
-1
DEX
14
+2
CON
11
+0
INT
17
+3
WIS
12
+1
CHA
11
+0
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Senses passive Perception 11
Languages any four languages, Goblin
Challenge 6 (2,300 XP)

Traits

Wild Magic. Each time the goblin casts a spell (including cantrips), there is an accompanying surge of wild magic; roll on the Wild Magic Surge table in the Player's Handbook to determine the wild magic effect.

Nimble Escape. <$title_short_name$> can take the Disengage or Hide action as a bonus action on each of its turns.

Spellcasting

Spellcasting. The goblin is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The goblin has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, goblin hand, prestidigitation

1st level (4 slots): detect magic, goblin armor, magic missile, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): greater invisibility, ice storm

5th level (1 slot): cone of cold

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:4 (1d4 + 2) piercing damage.

Lore

Spellcasters of any sort among the goblins are rare. Goblins typically lack the intelligence and patience needed to learn and practice wizardry, and they fare poorly even when given access to the necessary training and knowledge. Sorcerers are less prevalent among them than in many other races, and Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of a warlock, the patrons that grant such…