Sources
CR
Type
Size
Alignment
Movement

Avarice

Medium Humanoid (tiefling), Lawful Evil

Armor Class 13
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
8
-1
DEX
16
+3
CON
14
+2
INT
17
+3
WIS
10
+0
CHA
9
-1
Saving Throws INT +6, WIS +3
Skills Arcana +6, History +6
Damage Resistances cold, fire
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic, Infernal, Orc, Yeti
Challenge 7 (2,900 XP)

Traits

Icy Doom. When Avarice dies, her corpse freezes for 9 days, during which time it can't be thawed, harmed by fire, animated, or raised from the dead.

Special Equipment. Avarice wields a staff of frost with 10 charges (see "Actions" below).

Spellcasting

Spellcasting. Avarice is a 10th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14; +6 to hit with spell attacks). She has the following wizard spells prepared:

Cantrips (at will): fire bolt (see "Actions" below), mage hand, message, minor illusion, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile

2nd level (3 slots): flaming sphere, knock, scorching ray

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): banishment, fire shield

5th level (2 slots): Bigby's hand, Rary's telepathic bond

Actions

Fire Bolt (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit:11 (2d10) fire damage.

Staff of Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff turns to water and is destroyed.

Reactions

Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that creature to a frigid extradimensional prison for 1 minute. While there, the creature is incapacitated and takes 5 (1d10) cold damage at the start of each of its turns. At the end of each of its turns, the creature can make a DC 14 Charisma saving throw, escaping the prison on a success and reappearing in the space it left or in the nearest unoccupied space if that space is occupied. A creature that dies in the prison is trapped there indefinitely.

Lore

Avarice is a cruel and vindictive tiefling trained in the arcane tradition of evocation. She likes using her magic to destroy things, and her hunger for magic items knows no bounds. Her supreme confidence means that she never backs down from a challenge, even when the odds are clearly stacked against her. Seeing other wizards as a threat, paranoia rules her life.