Sources
CR
Type
Size
Alignment
Movement

Asha Vandree

Medium Humanoid (elf), Any alignment

Armor Class 13 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10
+0
DEX
10
+0
CON
12
+1
INT
13
+1
WIS
16
+3
CHA
13
+1
Skills Medicine +7, Persuasion +3, Religion +5
Senses passive Perception 13
Languages any two languages, Elvish, Undercommon
Challenge 2 (450 XP)

Traits

Divine Eminence. As a bonus action, Asha can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Fey Ancestry. Asha has advantage on saving throws against being charmed, and magic can't put Asha to sleep.

Sunlight Sensitivity. While in sunlight, Asha has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Spellcasting. Asha is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, guiding bolt, sanctuary

2nd level (3 slots): lesser restoration, spiritual weapon

3rd level (2 slots): dispel magic, spirit guardians

Innate Spellcasting. Asha's innate spellcasting ability is Charisma (spell save DC 11). Asha can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:3 (1d6) bludgeoning damage.