Sources
CR
Type
Size
Alignment
Movement

Animal Lord

Medium Celestial, Neutral

Armor Class 19
Hit Points 323 (34d8 + 170)
Speed 60 ft., fly 60 ft. (hover), swim 60 ft.
STR
24
+7
DEX
25
+7
CON
20
+5
INT
19
+4
WIS
23
+6
CHA
22
+6
Saving Throws CON +11, WIS +12
Skills Acrobatics +13, Athletics +13, Perception +18, Stealth +13
Damage Resistances cold, fire, necrotic, psychic, radiant
Condition Immunities Charmed, Frightened, Stunned
Senses Truesight 120 ft., passive Perception 28
Languages all
Challenge 20 (25,000 XP)

Traits

Animal Lordship. An animal lord represents a Forager, Hunter, or Sage (DM's choice), which determines certain traits in this stat block.

Legendary Resistance (4/Day). If the animal lord fails a saving throw, it can choose to succeed instead.

Lordly Presence. Wisdom Saving Throw: DC 20, any enemy that starts its turn in a 30-foot Emanation originating from the animal lord. Failure: The target suffers one of the following effects:

  • Captivated (Forager Only)
  • Fearful (Hunter Only)
  • Mired (Sage Only)

Magic Resistance. The animal lord has Advantage on saving throws against spells and other magical effects.

Spellcasting

Spellcasting. The animal lord casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 20):

At will: Animal Friendship, Animal Messenger, Speak with Animals

1/day each: Animal Shapes, Sunburst

2/day each: Awaken, Greater Restoration

Actions

Multiattack. The animal lord makes two attacks, using Rend or Radiant Ray in any combination, and uses Animal Spirit.

Rend. Melee Attack Roll: +13, reach 5 ft. Hit:14 (2d6 + 7) Slashing damage plus 7 (2d6) Force damage.

Radiant Ray. Ranged Attack Roll: +12, range 120 ft. Hit:20 (4d6 + 6) Radiant damage.

Animal Spirit. The animal lord conjures an animal spirit that strikes at a creature and then disappears. Dexterity Saving Throw: DC 20, one creature the animal lord can see within 120 feet. Failure: 28 (4d10 + 6) Radiant damage. Success: Half damage. Failure or Success: One of the following effects occurs:

  • Fortify (Forager Only)
  • Marked as Prey (Hunter Only)
  • Pesky Swarm (Sage Only)

Bonus Actions

Shape-Shift. The animal lord shape-shifts into a Huge or smaller version of the animal it represents or a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Legendary Actions

Feral Strike. The animal lord moves up to its Speed without provoking Opportunity Attacks, and it makes one Rend attack.

Radiant Strike. The animal lord makes one Radiant Ray attack.

Lore

Immortal Regent of the Wild